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- The Hugo Trilogy WALKTHROUGH
- Gray Design Associates by Mac Doogle
- P.O. Box 333 mac@novell.ur.utk.edu
- Northboro, MA 01532
-
-
- When I first got heavily into computers about four years ago,
- I played the Hugo series and it was partly responsible for my
- continuing addiction to "adventure" games. Lately, I've seen
- numerous postings by new gamers asking for Hugo help and I've not
- seen a complete walkthrough on any of the FTP sites, so here's one
- -- someone might kindly put it up at uwp, uu, or somewhere...I
- still don't know how to upload (face red).
- I'm a dedicated adventure gamer, albeit not a very shrewd one.
- I've finished precious few of the more sophisticated games without
- referring to a walkthrough. After all, I only have so much time to
- "waste" (I pretend to have a real life). So, beginning gamers --
- The Hugo trilogy is a good (and free) initial adventure -- this
- walkthrough is for you (but only if you also claim a real life).
-
- Note: I had originally played the Hugo trilogy on a 386 with no
- problems. My 486 causes the typed text and menus on top of the
- screen to flash wildly, even on "non-turbo" at 10mz; however, the
- game accepts the commands and otherwise behaved normally. This is
- a basic walkthrough -- for maximum points try looking at and taking
- everything you see, even if it isn't necessary for solving each
- mystery.
-
- HUGO I (HUGO'S HOUSE OF HORRORS)
- BEGIN WALKTHROUGH...TOTAL SPOILER ALERT !!
-
- Pickup and open or break pumpkin, take key, and "unlock" door.
- Upstairs, get mask from closet; in bathroom, read number on mirror.
- Go in lab; give in to doctor and get in cabinet. When you're
- shrunk, maneuver around cabinet to table and get bung. (If you
- don't do this here, you're screwed). Get back in cabinet and keep
- saying "Igor, push button" until he presses the blue one to make
- you normal again. Leave lab (pick up mask on way out).
- Downstairs, get lit candle and look under stairs; take penknife and
- whistle. "Wear" mask, go to dining room; when butler asks if you
- would like a chop say yes. Walk through kitchen to shed outside.
- Since you still have candle you can see to get oil can. Go to
- storage room off kitchen. Throw chop to dog (you may have to type
- "throw chop" in kitchen and hit enter key just as you go in room).
- Lift rug, oil bolt, "undo" bolt, and open trapdoor. In basement
- walk between the two rocks in middle of room and blow whistle to
- confuse the bats (you may have to type "blow whistle" in basement
- and hit enter key in batcave -- incidentally, it is possible to get
- by bats without blowing the whistle). The mummy in next room you
- just have to outmaneuver; you can eventually trap him behind the
- smaller rock. Get gold and get out! "Plug" hole in boat with
- bung, get in boat, cut rope with penknife, and "push" to get to old
- man. Talk to old man. Answers to his questions, in no particular
- order (you have to figure out something, at least) are: C, Bullet,
- Yes, Bram Stoker, Narnia,
- Bilbo, Man. Give gold to guard. Finis.
-
-
- HUGO II (HUGO WHODUNIT?)
- BEGIN WALKTHROUGH...TOTAL SPOILER ALERT !!
-
- You're Hugo at the beginning. Go up to your room (maid won't allow
- anything else) and when Penelope goes to sleep, take yellow book.
- Now you're Penelope. Look through keyhole. Take book. In
- Horace's room go in baby's room and take balloon for the joke. Use
- phone and talk to parrot. Open desk and take matches. Get in
- dumbwaiter. In kitchen, open drawer and take garlic. Go in shop
- and after futzing around with gardener, eat garlic. Press buttons
- (yellow:lights outside maze; green:bug zapper; blue:gate
- to maze; red:overhead light) (you may have to "look" at maze screen
- before blue button works). Enter maze and find three items: gun,
- bottle, and bell. Find your way out. You just have to maneuver
- your way through the snapdragons (keep saving alot as you make
- progress) to get magnifying glass. You MUST cross the bridge
- without wetting the matches (try starting at the middle of the
- three plants to left of path). You will probably have to go back
- over bridge to bug zapper switch, so drop matches on the safe side
- first. Oh yeah, don't forget the catnip (absolutely essential).
- Look at killer bee screen and then go back and press bug zapper
- switch (it IS possible to get by bees without doing this). Go
- right, do the deed on the old man, go right and get bit by the
- snake (you can't avoid the bite). At some point before you die,
- look at and drink the contents of the bottle you found in the maze.
- Take upper path of the trail fork (you'll have to maneuver around
- the snake every time you come through here) to dog. Pick up stick
- and throw it. Get dynamite, go back to snake and take lower fork.
- Go past phonebooth into street and
- read graffiti on wall. Enter phonebooth, talk to cop, and then
- dial number you saw on wall. On Retupmoc (look at it backwards)
- shoot monster, walk to doctor and talk to him; now you have a
- screwdriver. That's it on Retupmoc. Return to clearing where you
- bopped the old man and go south. At well, "climb down" rope. Drop
- dynamite at rockfall, light it, and (hurry!) "climb rope". Go back
- down to three passages. In left passage take lamp. In middle
- passage work your way around (bottom of screen) chasm and get
- banana. In left passage near ladder, "rub lamp" and give the
- banana to genie -- you're back in the house. Open safe with the
- cosmic screwdriver, read will. Go to Aunt's room, say "yes" to the
- drink, "read paper" while her back is turned (no second chance on
- this one). Go to cousin Harry's room and listen to him laugh. Go
- to maid's turf; when she begins to blah blah, go right into room
- with cat; "rub" bell with catnip and "give" bell to cat. With
- alacrity, go back to maid and when she answers bell, open cabinet
- and take album (also with alacrity); you can look at album anytime,
- but DO look at it. Then go to parlor (you may see
- Cop Higgins walking in there from hall); you'll see most of the
- folks you've met. When Higgins asks "whodunit" the best answer is
- "nobody". Now you're Hugo for the end. Take newspaper and pencil;
- "push" newspaper under door; "push" key with pencil. Watch quick
- ending. Finis.
-
-
-
- HUGO III (JUNGLE OF DOOM)
- BEGIN WALKTHROUGH...TOTAL SPOILER ALERT !!
-
- After Penelope is bitten by spider and native girl says her piece,
- go to plane and get clay, flask, sandwich, pins, and bouillon cubes
- (notice that "bouillon" is misspelled..."cubes" will do). At
- bridge, "tie" vines to bridge. Take upper path, take and read
- scroll. Take bell in next screen. Check out waterfall. Go right,
- notice you can't get in spirit cave yet. Go right, look behind
- boulder and get crystal ball (you can rub it now and then to get
- clue for a future action). Go back to lower path. "Swing" on
- vines to cross river. Look around on river bank and you'll find
- spell book. Go to village. Talk to natives and give them bouillon
- cubes. Look behind huts for witchdoctor's ad, notice mention of
- voodoo. Go into witchdoctor's hut. In the cell, make image from
- clay ("make effigy" or "make voodoo". Stick pins in clay. You can
- open door when witchdoctor becomes unglued. Put sandwich in small
- cage to trap mouse (you can do this from cell also, but in either
- case you'll have to mover to the right of the screen for the mouse
- to get in cage). When mouse is trapped, take small cage and take
- candlestick. You can now go to spirit cave and enter ("read spell"
- did it for me). Answering the old man's questions, you can see you
- need the magic water to pass (and, of course, to save Penelope).
- Go to elephant (in South America?). Timing is critical here. You
- must drop cage, open cage, and shoot elephant just as he is leaving
- the screen. When you get it right, he will fall into stream and
- block it. Go to waterfall and find magic pool (elephant is gonna
- wake up soon, so hurry). Get water in flask and get back to other
- side of waterfall. Go to cave, "read spell" again. When old man
- asks "magic water?" say yes. Give magic water to Penelope. Finis.